
I wasn’t 100% sure if that’s how it worked, so I whipped up this quick ‘solution’ to test things.ĮXAs can also communicate, in a limited sense, and that communication can be influenced by respective location as well. Files and hardware registers take up squares of space on the computers they’re on, and hosts and links are traversed by EXAs, the aforeshown code-executing robot friends. EXAPUNKS visualizes connected computers in a network as a flat physical space, almost akin to a tabletop RPG dungeon: Rectangular ‘rooms’ made of squares (representing different ‘host’ computers) connected by ‘doorway’ links (representing the connections between those hosts).
EXAPUNKS SOLUTUIONS CODE
The element of spatiality is core to EXAPUNKS‘s unique spin on hacking, taking it beyond ‘just’ executing code on a computer. EXAPUNKS‘s unique game identity is themed on three concepts: Spatiality, uncertainty, and finiteness. Rather, I’ll say that EXAPUNKS gets most of its Zachtronics DNA from Shenzen I/O - but then takes it into new and interesting places, where a static circuit board design theme couldn’t go. Shenzen I/O is still a unique and interestingly distinct game from EXAPUNKS - researching it and re-reading my own work for this article has made me want to reinstall it and give it another crack. Their games never build on each other directly, just conceptually and (to some degree) mechanically. I’m hesitant to call EXAPUNKS a ‘sequel’ or ‘follow-up’ to Shenzen I/O, or anything like that, because that’s not really how Zachtronics games work. You in a very real sense get something to look forward to in this game. Both games focus on a combination of pseudo-code programming and physical object placement/location, and both games use that setup to play in real-world space: Shenzen I/O had its big red binder manual, EXAPUNKS But if you are familiar with the corpus, I’ll quickly say this: EXAPUNKS feels more than anything else like a follow-up to Shenzen I/O, Zachtronics’ game about Assembly coding and circuit board placement. I said I didn’t want this review to just be more references to old Zachtronics games, and it won’t be. But is this a good thing or a bad thing? Perhaps unsurprisingly, the answer is ‘no’. Neither of those things happened with EXAPUNKS. This is ‘interesting’ in the sense that this doesn’t generally happen for me with Zachtronics games: I either run into a puzzle wall my brain can’t clear, or (more commonly) get so stuck on optimizing the early puzzles to beat all my friends that I burn through my enthusiasm before getting to the end. Cleared all the puzzles up to and including the last one, saw the story move to its (wild) conclusion, watched the credits, the whole nine yards. CREATE YOUR OWN PUZZLES - Create your own networks to hack, and share them with the world on Steam Workshop.It turns out that I did, in fact, get to hacking them all.Īn interesting thing happened while playing EXAPUNKS: I beat it.TAKE DOWN YOUR FRIENDS - Compete with your friends by running your programs directly against theirs in all-out hacker battles.Or create your own homebrew games for the TEC Redshift… if you hack the development kit.

Or play HACK*MATCH, if you hack the region lock on your Sawayama WonderDisc.

SLACK OFF - Play ПАСЬЯНС, if you hack the server where it’s stored.
EXAPUNKS SOLUTUIONS TV

